vulkanscenegraph

Vulkan & C++17 based Scene Graph Project

Latest version: 1.1.10

Add to xmake.lua

add_requires("vulkanscenegraph 1.1.10")

Learn how to add and link packages with Xmake →

Information

License
MIT
Recipe updated
2025-05-18T07:48:35.000Z

Platforms

  • linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
  • android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
  • macosx: x86_64, arm64
  • windows: x86, x64, arm, arm64, arm64ec

Options

instrumentation_level
Set the instrumentation level for VSG: 0 = off, 1 = coarse, 2 = medium, 3 = fine-grained. · Default: 1 · Values: 0, 1, 2, 3
max_devices
Set the maximum number of vk::Device / vsg::Device instances supported. · Default: 1
shader_compiler
Enable shader compiler support. · Type: boolean · Default: false
windowing
Enable native windowing support (provides default vsg::Window::create() implementation). · Type: boolean · Default: true

Versions

  • 1.0.2
  • v1.1.10

Dependencies

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "vulkanscenegraph 1.1.10"

show info

xrepo info "vulkanscenegraph"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("vulkanscenegraph 1.1.10")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("vulkanscenegraph")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "vulkanscenegraph 1.1.10" shell