vulkanscenegraph
Vulkan & C++17 based Scene Graph Project
Latest version: 1.1.10
Add to xmake.lua
add_requires("vulkanscenegraph 1.1.10")Learn how to add and link packages with Xmake →
Information
- License
- MIT
- Recipe updated
- 2025-05-18T07:48:35.000Z
Platforms
- linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
- android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
- macosx: x86_64, arm64
- windows: x86, x64, arm, arm64, arm64ec
Options
instrumentation_level- Set the instrumentation level for VSG: 0 = off, 1 = coarse, 2 = medium, 3 = fine-grained. · Default: 1 · Values: 0, 1, 2, 3
max_devices- Set the maximum number of vk::Device / vsg::Device instances supported. · Default: 1
shader_compiler- Enable shader compiler support. · Type: boolean · Default: false
windowing- Enable native windowing support (provides default vsg::Window::create() implementation). · Type: boolean · Default: true
Versions
- 1.0.2
- v1.1.10
Dependencies
Install with xrepo
Install the package independently of a project and inspect its available configuration.
install
xrepo install "vulkanscenegraph 1.1.10"show info
xrepo info "vulkanscenegraph"Link a library to your target
Declare the requirement, then attach the library to the target that uses it.
xmake.lua
add_requires("vulkanscenegraph 1.1.10")
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("vulkanscenegraph")Open a package environment
Open a shell with the environment exported by this package. Use the executable names documented by the package.
enter shell
xrepo env -b "vulkanscenegraph 1.1.10" shell