raylib
A simple and easy-to-use library to enjoy videogames programming.
Latest version: 6.2
Add to xmake.lua
add_requires("raylib 6.2")Learn how to add and link packages with Xmake →
Information
- License
- zlib
- Recipe updated
- 2026-10-30T05:01:46.000Z
Platforms
- linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
- mingw: i386, x86_64, arm, arm64
- wasm: wasm32, wasm64
- windows: x86, x64, arm, arm64, arm64ec
- android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
- macosx: x86_64, arm64
Options
No configurable options.
Versions
- 2.5.0
- 3.0.0
- 3.5.0
- 3.7.0
- 4.0.0
- 4.2.0
- 4.5.0
- 5.0
- 5.5
- 6.0
- 6.2
Dependencies
Used by (2)
Packages declaring this dependency; requirements can vary by platform and configuration.
Install with xrepo
Install the package independently of a project and inspect its available configuration.
install
xrepo install "raylib 6.2"show info
xrepo info "raylib"Link a library to your target
Declare the requirement, then attach the library to the target that uses it.
xmake.lua
add_requires("raylib 6.2")
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("raylib")Open a package environment
Open a shell with the environment exported by this package. Use the executable names documented by the package.
enter shell
xrepo env -b "raylib 6.2" shell