optick
C++ Profiler For Games (API)
Latest version: 1.4.0
Add to xmake.lua
add_requires("optick 1.4.0")Learn how to add and link packages with Xmake →
Information
- License
- MIT
- Recipe updated
- 2023-08-15T01:18:15.000Z
Platforms
- linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
- cross: i386, x86_64, arm, armv7, arm64, mips, mips64, mips64el, riscv, riscv64, loong64, s390x, ppc, ppc64, ppc64el, sh4, sparc64
- windows: x86, x64
- android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
- macosx: x86_64, arm64
Options
d3d12- Built-in support for DirectX 12 · Type: boolean · Default: false
vulkan- Built-in support for Vulkan · Type: boolean · Default: false
Versions
- 1.3.1
- 1.4.0
Dependencies
Install with xrepo
Install the package independently of a project and inspect its available configuration.
install
xrepo install "optick 1.4.0"show info
xrepo info "optick"Link a library to your target
Declare the requirement, then attach the library to the target that uses it.
xmake.lua
add_requires("optick 1.4.0")
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("optick")Open a package environment
Open a shell with the environment exported by this package. Use the executable names documented by the package.
enter shell
xrepo env -b "optick 1.4.0" shell