optick

C++ Profiler For Games (API)

Latest version: 1.4.0

Add to xmake.lua

add_requires("optick 1.4.0")

Learn how to add and link packages with Xmake →

Information

License
MIT
Recipe updated
2023-08-15T01:18:15.000Z

Platforms

  • linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
  • cross: i386, x86_64, arm, armv7, arm64, mips, mips64, mips64el, riscv, riscv64, loong64, s390x, ppc, ppc64, ppc64el, sh4, sparc64
  • windows: x86, x64
  • android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
  • macosx: x86_64, arm64

Options

d3d12
Built-in support for DirectX 12 · Type: boolean · Default: false
vulkan
Built-in support for Vulkan · Type: boolean · Default: false

Versions

  • 1.3.1
  • 1.4.0

Dependencies

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "optick 1.4.0"

show info

xrepo info "optick"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("optick 1.4.0")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("optick")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "optick 1.4.0" shell