materialx
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Latest version: 1.39.5
Add to xmake.lua
add_requires("materialx 1.39.5")Learn how to add and link packages with Xmake →
Information
- License
- Apache-2.0
- Recipe updated
- 2026-08-15T12:13:38.000Z
Platforms
- android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
- msys: i386, x86_64
- mingw: i386, x86_64, arm, arm64
- windows: x86, x64, arm, arm64, arm64ec
- linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
- bsd: i386, x86_64, arm, arm64, ppc, ppc64, ppc64el, riscv64, sparc64
- harmony: armeabi-v7a, arm64-v8a, x86, x86_64
- cross: i386, x86_64, arm, armv7, arm64, mips, mips64, mips64el, riscv, riscv64, loong64, s390x, ppc, ppc64, ppc64el, sh4, sparc64
- wasm: wasm32, wasm64
- iphoneos: arm64, x86_64
- macosx: x86_64, arm64
Options
glsl- Build the GLSL shader generator back-end. · Type: boolean · Default: false
mdl- Build the MDL shader generator back-end. · Type: boolean · Default: false
monolithic- Build single shared library · Type: boolean · Default: false
msl- Build the MSL shader generator back-end. · Type: boolean · Default: false
opencolorio- Build OpenColorIO support for shader generators. · Type: boolean · Default: false
openimageio- Build OpenImageIO support for MaterialXRender. · Type: boolean · Default: false
osl- Build the OSL shader generator back-end. · Type: boolean · Default: false
render- Build the MaterialX Render modules. · Type: boolean · Default: false
render_platforms- Build platform-specific render modules for each shader generator. · Type: boolean · Default: true
Versions
- v1.38.10
- v1.39.0
- v1.39.3
- v1.39.4
- v1.39.5
Dependencies
Install with xrepo
Install the package independently of a project and inspect its available configuration.
install
xrepo install "materialx 1.39.5"show info
xrepo info "materialx"Link a library to your target
Declare the requirement, then attach the library to the target that uses it.
xmake.lua
add_requires("materialx 1.39.5")
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("materialx")Open a package environment
Open a shell with the environment exported by this package. Use the executable names documented by the package.
enter shell
xrepo env -b "materialx 1.39.5" shell