joltphysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
Latest version: 5.6.0
Add to xmake.lua
add_requires("joltphysics 5.6.0")Learn how to add and link packages with Xmake →
Information
- License
- MIT
- Recipe updated
- 2026-07-23T06:23:08.000Z
Platforms
- linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
- bsd: i386, x86_64, arm, arm64, ppc, ppc64, ppc64el, riscv64, sparc64
- mingw: i386, x86_64, arm, arm64
- wasm: wasm32, wasm64
- android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
- windows: x86, x64, arm, arm64, arm64ec
- iphoneos: arm64, x86_64
- macosx: x86_64, arm64
Options
cross_platform_deterministic- Turns on behavior to attempt cross platform determinism · Type: boolean · Default: false
debug_renderer- Adds support to draw lines and triangles, used to be able to debug draw the state of the world · Type: boolean · Default: true
double_precision- Compiles the library so that all positions are stored in doubles instead of floats. This makes larger worlds possible · Type: boolean · Default: false
exceptions- Compile the library with C++ exceptions enabled. This adds some overhead and Jolt doesn't use exceptions so by default it is off. · Type: boolean · Default: false
gpu_api- Compute backends. Used to perform computations on the GPU · Type: string · Values: cpu, dx12, mtl, vk
inst_avx- Enable AVX CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_avx2- Enable AVX2 CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_avx512- Enable AVX512F+AVX512VL CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_f16c- Enable half float CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_fmadd- Enable fused multiply add CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_lzcnt- Enable the lzcnt CPU instruction (x86/x64 only) · Type: boolean · Default: false
inst_sse4_1- Enable SSE4.1 CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_sse4_2- Enable SSE4.2 CPU instructions (x86/x64 only) · Type: boolean · Default: false
inst_tzcnt- Enable the tzcnt CPU instruction (x86/x64 only) · Type: boolean · Default: false
object_layer_bits- Number of bits to use in ObjectLayer. Can be 16 or 32. · Type: string · Default: 16 · Values: 16, 32
object_stream- Compile the ObjectStream class and RTTI attribute information · Type: boolean · Default: true
rtti- Compile the library with C++ RTTI enabled. This adds some overhead and Jolt doesn't use RTTI so by default it is off. · Type: boolean · Default: false
symbol_format- Which type of debug symbols to generate · Type: string · Default:
symbols- When turning this option on, the library will be compiled with debug symbols · Type: boolean · Default: false
Versions
- v2.0.1
- v3.0.0
- v3.0.1
- v4.0.0
- v4.0.1
- v4.0.2
- v5.0.0
- v5.1.0
- v5.2.0
- v5.3.0
- v5.4.0
- v5.5.0
- v5.6.0
Dependencies
No dependencies declared.
Install with xrepo
Install the package independently of a project and inspect its available configuration.
install
xrepo install "joltphysics 5.6.0"show info
xrepo info "joltphysics"Link a library to your target
Declare the requirement, then attach the library to the target that uses it.
xmake.lua
add_requires("joltphysics 5.6.0")
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("joltphysics")Open a package environment
Open a shell with the environment exported by this package. Use the executable names documented by the package.
enter shell
xrepo env -b "joltphysics 5.6.0" shell