godotcpp4

C++ bindings for the Godot 4 script API

Latest version: 4.5

Add to xmake.lua

add_requires("godotcpp4 4.5")

Learn how to add and link packages with Xmake →

Information

License
MIT
Recipe updated
2026-09-30T10:09:18.000Z

Platforms

  • linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
  • mingw: i386, x86_64, arm, arm64
  • android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
  • windows: x86, x64
  • iphoneos: arm64, x86_64
  • macosx: x86_64, arm64

Options

No configurable options.

Versions

  • 4.0
  • 4.1
  • 4.2
  • 4.3
  • 4.4
  • 4.5

Dependencies

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "godotcpp4 4.5"

show info

xrepo info "godotcpp4"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("godotcpp4 4.5")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("godotcpp4")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "godotcpp4 4.5" shell