glgpuselect

GLGpuSelect is a cross-platform drop-in replacement for opengl32.dll on Windows and libGL.so on Linux that enables per-application GPU selection

Latest version: 0.1.3

Add to xmake.lua

add_requires("glgpuselect 0.1.3")

Learn how to add and link packages with Xmake →

Information

License
GPL-3.0
Recipe updated
2025-10-04T12:16:57.000Z

Platforms

  • windows: x86, x64, arm, arm64, arm64ec

Options

asserts
Enable asserts · Type: boolean · Default: false
logging
Enable logging · Type: boolean · Default: false
profiling
Build with tracy profiler · Type: boolean · Default: false
shared
Build shared library. · Type: boolean · Default: true

Versions

  • 0.1.1
  • 0.1.2
  • 0.1.3

Dependencies

No dependencies declared.

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "glgpuselect 0.1.3"

show info

xrepo info "glgpuselect"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("glgpuselect 0.1.3")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("glgpuselect")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "glgpuselect 0.1.3" shell