gamenetworkingsockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Latest version: 1.6.0
Add to xmake.lua
add_requires("gamenetworkingsockets 1.6.0")Learn how to add and link packages with Xmake →
Information
- License
- BSD-3-Clause
- Recipe updated
- 2026-09-15T00:01:59.000Z
Platforms
- linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
- macosx: x86_64, arm64
- windows: x86, x64
Options
ice- Enable P2P with ICE. · Type: boolean · Default: true
webrtc- Enable P2P with Google's WebRTC. · Type: boolean · Default: false
Versions
- v1.2.0
- v1.3.0
- v1.4.0
- v1.4.1
- v1.6.0
Dependencies
No dependencies declared.
Install with xrepo
Install the package independently of a project and inspect its available configuration.
install
xrepo install "gamenetworkingsockets 1.6.0"show info
xrepo info "gamenetworkingsockets"Link a library to your target
Declare the requirement, then attach the library to the target that uses it.
xmake.lua
add_requires("gamenetworkingsockets 1.6.0")
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("gamenetworkingsockets")Open a package environment
Open a shell with the environment exported by this package. Use the executable names documented by the package.
enter shell
xrepo env -b "gamenetworkingsockets 1.6.0" shell