gamenetworkingsockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

Latest version: 1.6.0

Add to xmake.lua

add_requires("gamenetworkingsockets 1.6.0")

Learn how to add and link packages with Xmake →

Information

License
BSD-3-Clause
Recipe updated
2026-09-15T00:01:59.000Z

Platforms

  • linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
  • macosx: x86_64, arm64
  • windows: x86, x64

Options

ice
Enable P2P with ICE. · Type: boolean · Default: true
webrtc
Enable P2P with Google's WebRTC. · Type: boolean · Default: false

Versions

  • v1.2.0
  • v1.3.0
  • v1.4.0
  • v1.4.1
  • v1.6.0

Dependencies

No dependencies declared.

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "gamenetworkingsockets 1.6.0"

show info

xrepo info "gamenetworkingsockets"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("gamenetworkingsockets 1.6.0")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("gamenetworkingsockets")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "gamenetworkingsockets 1.6.0" shell