directxtk12

A collection of helper classes for writing DirectX 12 code in C++

Latest version: 2024.09

Add to xmake.lua

add_requires("directxtk12 2024.09")

Learn how to add and link packages with Xmake →

Information

License
MIT
Recipe updated
2024-09-20T13:02:42.000Z

Platforms

  • windows: x86, x64, arm, arm64, arm64ec

Options

dxil_shaders
Use DXC Shader Model 6 for shaders · Type: boolean · Default: true
gameinput
Build for GameInput · Type: boolean · Default: false
iterator_debugging
Disable MSVC iterator debugging in Debug · Type: boolean · Default: false
mixed_dx11
Support linking with DX11 version of toolkit · Type: boolean · Default: false
no_wchar_t
Use legacy wide-character as unsigned short · Type: boolean · Default: false
prebuilt_shaders
Use externally built HLSL shaders · Type: boolean · Default: false
shared
Build shared library. · Type: boolean · Default: false
spectre_mitigation
Build using /Qspectre for MSVC · Type: boolean · Default: false
testing
Build the testing tree · Type: boolean · Default: true
wgi
Build for Windows.Gaming.Input · Type: boolean · Default: false
xaudio_redist
Build for XAudio2Redist · Type: boolean · Default: false
xaudio_win10
Build for XAudio 2.9 · Type: boolean · Default: true
xinput
Build for XInput · Type: boolean · Default: false

Versions

  • 2024.06
  • 2024.09

Dependencies

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "directxtk12 2024.09"

show info

xrepo info "directxtk12"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("directxtk12 2024.09")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("directxtk12")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "directxtk12 2024.09" shell