chipmunk2d

A fast and lightweight 2D game physics library.

Latest version: 7.0.3

Add to xmake.lua

add_requires("chipmunk2d 7.0.3")

Learn how to add and link packages with Xmake →

Information

License
MIT
Recipe updated
2024-06-11T14:05:57.000Z

Platforms

  • linux: i386, x86_64, armv7, armv7s, arm64, mips, mips64, mipsel, mips64el, loong64, riscv64, s390x, ppc, ppc64, ppc64el, sparc64
  • bsd: i386, x86_64, arm, arm64, ppc, ppc64, ppc64el, riscv64, sparc64
  • mingw: i386, x86_64, arm, arm64
  • wasm: wasm32, wasm64
  • android: armeabi, armeabi-v7a, arm64-v8a, riscv64, x86, x86_64, mips, mip64
  • windows: x86, x64, arm, arm64, arm64ec
  • iphoneos: arm64, x86_64
  • macosx: x86_64, arm64

Options

precision
Which precision to use (defaults is double on most platforms except ARM 32bits) · Type: string · Default: default · Values: default, single, double

Versions

  • 7.0.3

Dependencies

Install with xrepo

Install the package independently of a project and inspect its available configuration.

install

xrepo install "chipmunk2d 7.0.3"

show info

xrepo info "chipmunk2d"

Link a library to your target

Declare the requirement, then attach the library to the target that uses it.

xmake.lua

add_requires("chipmunk2d 7.0.3")

target("demo")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("chipmunk2d")

Open a package environment

Open a shell with the environment exported by this package. Use the executable names documented by the package.

enter shell

xrepo env -b "chipmunk2d 7.0.3" shell